3D modeling and rendering tools
Produce professional-quality 3D animations, renders, and models with 3ds Max® software. An efficient toolset helps you create better 3D content in less time.
What's new
Motion Paths
Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.
Arnold 5 for 3ds Max
Version 1.0 of the MAXtoA plug-in is now integrated into 3ds Max, giving you access to Arnold's latest features.
Smart asset packaging
Create, share, and update portable assets that are flexible, connected, and react to changes in design data.
Customizable workspaces
Match your UI to the way you think and work with a more responsive, modern, and customizable user experience.
MAX to LMV
View MAX files using Forge Viewer in a web browser to review and share assets.
Data Channel Modifier
Extract information directly from a model, which you can use to help inform other types of modifications.
Blended Box Map
Morph visible seams by blending as many as six materials applied to an object.
3D Animation
Animation productivity (enhanced)
Get a more responsive animation process.
Text tool (enhanced)
Add data-driven information to your scenes.
Geodesic Voxel and Heatmap skinning
Create better skin weighting more quickly.
Max Creation Graph animation controllers
Create procedural animations with 3 new controllers.
Camera Sequencer
Tell great stories with high-quality animation.
Dual Quaternion skinning
Create better skinned characters in less time.
Populate crowd animation
Generate believable human motion.
Populate enhancements
Create more convincing crowds.
Character animation and rigging tools
Create believable characters with realistic motion.
General animation tools
Work with keyframe, Dopesheet, and procedural tools.
Animated deformers
Add life to creatures and simulate fluidic effects.
3D Modeling And Texturing
Fast form hard surfaces
Quickly create hard surface forms
UV mapping (enhanced)
Up to 10x faster UV navigation and editing
Object tool (enhanced)
Easy to access tools for object work
OpenSubdiv support
Create complex topology more quickly.
Enhanced ShaderFX
Create and exchange advanced shaders more easily.
Point cloud support
Create models from point cloud data.
ShaderFX
Intuitively create advanced HLSL shaders.
Placement tools
Easily position and orient content.
Quad chamfer
Create a chamfer between quad surfaces.
Mesh and surface modeling
Efficiently create parametric and organic objects.
Texture assignment and editing
Explore an advanced texturing toolset.
Shading and material design
Quickly design and edit shading hierarchies.
Vector map support
Load vector graphics as texture maps.
Polygon, spline, and NURBS-based modeling
Use spline and 2D modeling tools.
Text and shape map
Create decals and text-based graphics using 2D objects.
3D Rendering
Autodesk Raytracer Renderer (ART)
Create accurate images of architectural scenes.
A360 rendering support
Render in the cloud right from within 3ds Max.
Physical Camera
Developed with the makers of V-Ray.
Support for new Iray and mental ray enhancements
Rendering photorealistic images is now easier.
Improved ActiveShade rendering
Iterate quickly with interactive rendering.
Accelerated viewport performance
Interact more fluidly with your scene.
Stereo Camera
Create engaging 3D content.
Integrated rendering options
Achieve stunning image quality with NVIDIA Iray.
Render pass system
Segment scenes for downstream compositing.
Nitrous accelerated graphics core
Nitrous accelerates workflows, data-set handling.
Slate Compositing Editor
Wire together composites in Slate.