Welcome to ZBrush 2022
ZBrush sets the industry standard for digital sculpting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment. When you use ZBrush, you’ll be working with the same tools used by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers, illustrators and artists worldwide.
ZBrush 2022 continues on the path of creativity and productivity with major new features allowing artists to work even faster and with more freedom. This version carries the ability to experiment and work in a natural way to a whole new level, offering artists greater freedom to express their ideas and discover ways of working that previously have been beyond imagination.
Bas Relief – low relief sculpture where the sculpting has no undercuts but looks fully three-dimensional – is difficult to achieve. ZBrush 2022 brings an automatic solution so you can use an existing 3D model to quickly add Bas Relief sculpting to armor, coins, building facades, furniture and other items.
The new BevelPro plugin allows you to create complex bevels for meshes at any resolution without low-poly modeling. Suitable for meshes of medium-to-high resolution, BevelPro allows you to use masking and PolyGroups to determine exactly which edges to bevel. Adjust and preview your results non-destructively, and even create your bevels as separate sections of geometry for use with Live Boolean.
Two by Two
Brushes now support dual alphas and textures, allowing you to transition between the two based on the pen pressure of your stroke. Create striking blends of color and detail with this versatile new feature!
Brush Noise Additions
Apply any image, graphical noise or noise presets to a brush for local sculptural surface noise details. Use Brush Size or pen pressure sensitivity to adjust the noise scale on the fly. Local Projection will give a unique way to reapply any noise by position of the brush. This feature shines when creating environment pieces or applying skin details.
Align & Distribute
Instantly redistribute multiple SubTools, or the geometry within a single SubTool with a single button press. Similar to alignment features found in other programs, you can now align meshes to the left, right or center, and by the top or bottom edges.
Knife Brush Additions
The Knife brushes now support the Circle and Rectangle stroke types. Cut through meshes cleanly with these tools where the resulting cut accurately reflects the stroke.
The Stroke Interpolation feature can now use ZIntensity, Brush Size, RGB Intensity, and Front and Back Colors to transition between strokes with a set number of steps. Create dazzling blends and intricate patterns of color and detail between two strokes on the surface of your mesh.
Stager also now has its own Interpolate function, allowing for quick placing of duplicate meshes.
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